Shards of Tessera
05-06-2013 | 4D Studios
Benjamin Cowles, Mark Diaz, Daniel Habig, Jorge Juaneda
2D Action Role-Playing-Game | Custom Engine | Level Designer, Level Tool Architect, & Gameplay Engineer
Daniel’s mid-term project at Full Sail University: Shards of Tessara was a Zelda inspired adventure featuring environmental deformation and an array of elemental powers. Daniel built the level creation tool in C# which allow devs to ‘draw’ levels as tiles. Daniel also designed half of the games levels using his tool. The prototype for this game was developed prior in the Unity game engine.