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Fallout 76

11-14-2018 | Bethesda Game Studios Austin

Online Action Role-Playing-Game | Creation Engine | User-Interface Engineer

 

As the primary UI Engineer on the 76's Gameplay Team, Daniel created, maintained, bug-fixed, optimized, and integrated various gameplay features into 76's UI systems. He also made engine improvements, built networked game features, managed dynamic asset pipelines in the live game, and improved iteration via dev tools , menu hot-reloading, and workflow adjustments. He was responsible for the entirety of UI systems on 76 while it was a live service. He gave tech presentations as well as mentored new hires.  Some notable systems/menus Daniel managed include: Atomic Shop client + menu, PS4/XB1 virtual stores, Season Pass menu, Stealth-system, Camp-Slots, Quest Tracker, Pip-boy, Dynamic-image system, and the UI menu hot-reload system.