Select Page

Shards of Tessera

05-06-2013 | 4D Studios

Benjamin Cowles, Mark Diaz, Daniel Habig, Jorge Juaneda

2D Action Role-Playing-Game | Custom Engine | Level Designer, Level Tool Architect, & Gameplay Engineer

Daniel’s mid-term project at Full Sail University: Shards of Tessara was a Zelda inspired adventure featuring environmental deformation and an array of elemental powers. Daniel built the level creation tool in C# which allow devs to ‘draw’ levels as tiles. Daniel also designed half of the games levels using his tool. The prototype for this game was developed prior in the Unity game engine. 

[download]